Battle Reporter Reporting from the Front Line of the Table Top

28Oct/090

If You Only Had 2 Troop Choices (Scenario What-If…)

My FLGS is having a Scenario night this Friday and the theme of the month is (apropriately): Dawn of the Dead.

The basic premise is we get 2 troop choices from our army limited to 250 pts. each (500 total). No special characters. You play twice... once as the living and again as zombies (a bit curious about this mechanic, but it's being kept secret).

I have the ability to field 3 different armies: Daemonhunters, Chaos Daemons, or Imperial Guard. I'm not quite sure which I will be running yet.

Daemonhunters:

Pros: Good Shooting, Good Assault, True Grit, Power Armour, Nemesis Force Weapons, Incinerators, just good in general...

Cons: EXPENSIVE.  Basically, I'd be fielding about half as many models as any other option I have.

Chaos Daemons:

Pros: Good Assault (Khorne), Good Shooting (Tzeentch), Good Staying Power (Nurgle), Freakily Sexy (Slaanesh), Invulnerable

Cons: Very little shooting aside form Tzeentch.  Too-specialized.

Imperial Guard:

Pros: Good Shooting (Vets.), Good Quantity (Platoon), Vehicles, Cheap

Cons: Platoon is cheap, but really just lives for the quality of quantity, Vets. are a bit pricey (though not like GKs), Weak Assault.

So tha's my thoughts on the options.  I'm pretty much decided that I won't be using IG for this (although I'm rethinking Vets. in Chimeras, but I'm told the zombies will have an effective method of dealing with vehicles).  I'm leaning pretty heavily on Khorne + Tzeentch though for the Daemon side of things.  I don't see Slaanesh really being any better than Khorne; and Nurgle would live the longest, but I think the victory will be based on zombie kills more than survival.  I think Going pure Tzeentch would be suicide and Khorne would lack shooting and likely take a big hit on turn one.  Grey Knights are expensive, but they are also extremely well balanced.  With True Grit, I don't really care about getting the charge (whereas Khorne needs it for Furious Charge), so I can hold back and use my Storm Bolters or Incinerators.  Once the GKs do end up in assault though, I think they'd still be formidable.

So that's the dilemma that I have to decide before Friday...  Any thoughts on what might be a good option?

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About Rob

Just a Wargammer in general. Mostly skirmish-level, and not big on historicals (although I do like some Flames of War now and then). I play Daemonhunters/Imperial Guard in 40k and Daemons in WFB. Outside of wargames, my wife and I enjoy all sorts of boardgames from Alhambra to Zombies!!!
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