Battle Reporter Reporting from the Front Line of the Table Top

8Nov/090

What’s My Must-Take Chaos Daemon Unit?

Bloodcrushers.

I NEVER leave home without 3+ of them. For a mere 40 points each, you get a Power-Weapon wielding, 3+ Armour Saving, Furious Charging, model with a WS that means you'll nearly always hit on 3s and wound on 3s (often on 2s). On the charge, these bad boys have a better Initiative that SMurfs, and get 4 attacks each that hit on 3s, wound on 2s, and deny armour saves.

Yeah, you probably won't always be fighting marines, but I think they're a good standard to compare killing power. I mean, if you can rip through SMurfs like butter, what odds does a guardsman (or Gaunt or Tau or Ork) have? You even deny Plague Marine's their ever so evil Feel No Pain save.

When I run my Daemons, you can be sure that I make sure to save at least 120 points for these guys to come along. Their only drawback is that they are a fire-magnet the turn the Deep Strike, so you have to be careful to protect them (you did take Chaos Icons to avoid scattering disasters, right?). Once they touch down though, the can mow through pretty much any other unit on the table.

Mnly complaint with Bloodcrushers is their models. Yeah, there's awesome; but it's hard to vary them enough to make them look distinct from each other. I've found that I can use some of the Fantasy Warriors of Chaos models as a stand-ins, and they've been great looking so far.

Here's one of my Fantasy models used as a Bloodcrusher (I still need to finish the head and base, but he's more finished than most of my work):

31Oct/091

‘Dawn of the Dead’ Scenario Game

Friday, we had a 'Dawn of the Dead' scenario at my FLGS from around 6 till closing (although ACTUALLY, we only played until about 9:45).  BASICALLY, the scenario was that you get 2 Troop choices to score points for killing zombies and other nasties. Once your models are killed the 1st time, one of your units would come back as zombies and score points for killing living models.  TECHNICALLY, we could attack fellow players from Turn 2 onwards, but we were all too busy dealing with the zombies to do that (although, plans were made, but never executed).

We ended up having seven players involved; they were:

  • A Chaos Daemon player with 15 Bloodletters and 17 Daemonettes (me)
  • Another Chaos Daemon player with 30 Bloodletters
  • A Imperial Guard player with a Platoon (~40 guardsmen) and allied Sisters of Battle in a Rhino
  • A Deathwing player with 2 squads of 5 Termies
  • A Space Marine player with 2 Tac Squads in Rhinos
  • A Necron player with 2 groups of Warriors (what else?)
  • A Chaos Space Marine player with 2 Squads (one was in a Rhino... maybe both)

I made a quick Battle-Report of this here: Dawn of the Dead Battle Report

The pictures are here:

If you were there and have corrections for any of my notes though, shoot me an email and I'll make the fixes.  This is all based on my memory which ain't what it used to be.

28Oct/090

If You Only Had 2 Troop Choices (Scenario What-If…)

My FLGS is having a Scenario night this Friday and the theme of the month is (apropriately): Dawn of the Dead.

The basic premise is we get 2 troop choices from our army limited to 250 pts. each (500 total). No special characters. You play twice... once as the living and again as zombies (a bit curious about this mechanic, but it's being kept secret).

I have the ability to field 3 different armies: Daemonhunters, Chaos Daemons, or Imperial Guard. I'm not quite sure which I will be running yet.

Daemonhunters:

Pros: Good Shooting, Good Assault, True Grit, Power Armour, Nemesis Force Weapons, Incinerators, just good in general...

Cons: EXPENSIVE.  Basically, I'd be fielding about half as many models as any other option I have.

Chaos Daemons:

Pros: Good Assault (Khorne), Good Shooting (Tzeentch), Good Staying Power (Nurgle), Freakily Sexy (Slaanesh), Invulnerable

Cons: Very little shooting aside form Tzeentch.  Too-specialized.

Imperial Guard:

Pros: Good Shooting (Vets.), Good Quantity (Platoon), Vehicles, Cheap

Cons: Platoon is cheap, but really just lives for the quality of quantity, Vets. are a bit pricey (though not like GKs), Weak Assault.

So tha's my thoughts on the options.  I'm pretty much decided that I won't be using IG for this (although I'm rethinking Vets. in Chimeras, but I'm told the zombies will have an effective method of dealing with vehicles).  I'm leaning pretty heavily on Khorne + Tzeentch though for the Daemon side of things.  I don't see Slaanesh really being any better than Khorne; and Nurgle would live the longest, but I think the victory will be based on zombie kills more than survival.  I think Going pure Tzeentch would be suicide and Khorne would lack shooting and likely take a big hit on turn one.  Grey Knights are expensive, but they are also extremely well balanced.  With True Grit, I don't really care about getting the charge (whereas Khorne needs it for Furious Charge), so I can hold back and use my Storm Bolters or Incinerators.  Once the GKs do end up in assault though, I think they'd still be formidable.

So that's the dilemma that I have to decide before Friday...  Any thoughts on what might be a good option?