‘Dawn of the Dead’ Scenario Game
Friday, we had a 'Dawn of the Dead' scenario at my FLGS from around 6 till closing (although ACTUALLY, we only played until about 9:45). BASICALLY, the scenario was that you get 2 Troop choices to score points for killing zombies and other nasties. Once your models are killed the 1st time, one of your units would come back as zombies and score points for killing living models. TECHNICALLY, we could attack fellow players from Turn 2 onwards, but we were all too busy dealing with the zombies to do that (although, plans were made, but never executed).
We ended up having seven players involved; they were:
- A Chaos Daemon player with 15 Bloodletters and 17 Daemonettes (me)
- Another Chaos Daemon player with 30 Bloodletters
- A Imperial Guard player with a Platoon (~40 guardsmen) and allied Sisters of Battle in a Rhino
- A Deathwing player with 2 squads of 5 Termies
- A Space Marine player with 2 Tac Squads in Rhinos
- A Necron player with 2 groups of Warriors (what else?)
- A Chaos Space Marine player with 2 Squads (one was in a Rhino... maybe both)
I made a quick Battle-Report of this here: Dawn of the Dead Battle Report
The pictures are here:
If you were there and have corrections for any of my notes though, shoot me an email and I'll make the fixes. This is all based on my memory which ain't what it used to be.
If You Only Had 2 Troop Choices (Scenario What-If…)
My FLGS is having a Scenario night this Friday and the theme of the month is (apropriately): Dawn of the Dead.
The basic premise is we get 2 troop choices from our army limited to 250 pts. each (500 total). No special characters. You play twice... once as the living and again as zombies (a bit curious about this mechanic, but it's being kept secret).
I have the ability to field 3 different armies: Daemonhunters, Chaos Daemons, or Imperial Guard. I'm not quite sure which I will be running yet.
Daemonhunters:
Pros: Good Shooting, Good Assault, True Grit, Power Armour, Nemesis Force Weapons, Incinerators, just good in general...
Cons: EXPENSIVE. Basically, I'd be fielding about half as many models as any other option I have.
Chaos Daemons:
Pros: Good Assault (Khorne), Good Shooting (Tzeentch), Good Staying Power (Nurgle), Freakily Sexy (Slaanesh), Invulnerable
Cons: Very little shooting aside form Tzeentch. Too-specialized.
Imperial Guard:
Pros: Good Shooting (Vets.), Good Quantity (Platoon), Vehicles, Cheap
Cons: Platoon is cheap, but really just lives for the quality of quantity, Vets. are a bit pricey (though not like GKs), Weak Assault.
So tha's my thoughts on the options. I'm pretty much decided that I won't be using IG for this (although I'm rethinking Vets. in Chimeras, but I'm told the zombies will have an effective method of dealing with vehicles). I'm leaning pretty heavily on Khorne + Tzeentch though for the Daemon side of things. I don't see Slaanesh really being any better than Khorne; and Nurgle would live the longest, but I think the victory will be based on zombie kills more than survival. I think Going pure Tzeentch would be suicide and Khorne would lack shooting and likely take a big hit on turn one. Grey Knights are expensive, but they are also extremely well balanced. With True Grit, I don't really care about getting the charge (whereas Khorne needs it for Furious Charge), so I can hold back and use my Storm Bolters or Incinerators. Once the GKs do end up in assault though, I think they'd still be formidable.
So that's the dilemma that I have to decide before Friday... Any thoughts on what might be a good option?
As Promised… Col. ‘Iron Hand’ Straken
As I promised earlier today, here's my Colonel 'Iron Hand' Straken model, fully painted. It's not great compared to some of the amazing painters on other blogs, but it is a big step up for me. Here's the pictures:
Straken was hand-primed with Chaos Black and base coated with P3 Paints (I don't recall the exact ones, but I'll try to remember to look them up and update this post). Once that was done, I gave it a wash of Badab Black). Once that was done, I went back and touced up a few spots to lessen the darkness of the wash (which I guess is kinda like a highlight).
I do need to read up on getting pictures taken. Getting clean, sharp images was HARD. The 2 pics above are the best I got, and I'm not quite as happy with them as I want to be. I'll read up and practice a bit before Harker, so maybe I can improve my photography skills and painting skills. Reading all these blogs with great painters makes seeing my own work kinda painful, but I am learning alot...
Coming a bit later, I'm hoping to have Gunnery Sgt. Harker painted (and then I'm done with special characters and moving onto the rest of the army).
Battle Report: 1000pt Capture and Hold – Grey Knights (Daemonhunters) vs. Imperial Guard
Just a quick note... I play both Daemonhunters and Imperial Guard. This was an escalation league game I was in as the Daemonhunters, but up until the 1500pt. games, I ran purely with Grey Knights. Sadly, I don't have pictures, but I'm workign on remembering to take pics more in the future.
Also, I am working on coding a plug-in for Wordpress to make creating and posting Battle Reports simple and easy. It's still early in it's progress, but as I get it up and running, I hope to have it unveiled for viewing this Winter. I'm aiming to have it open for outside contributions early 2010. More details to come, but feel free to read the Battle Report following the jump...
Imperial Guard League List
My FLGS is looking to have a 2000 point fixed-list league. There's minor revisions allowed as such:
- Games might be played at < 2000 points, so you'd select units form your list to accommodate (Following FOC still)
- You can occasionally earn an extra 250 (maybe 350) points in a single battle to add to your army
As far as I know those are the only 2 ways to change your list for the battles, but I'm talking to the organizer still, so more details might allow more options.
This makes the league one of the hardest ones I've run in a while. It's expected to go around 8-10 rounds (it's variable since it's using a modified Mighty Empires ruleset). Having to build a list up from that is a "Take all Challengers" type isn't something I've done often, but I think it's a good practice. That said, I'm learning that there is SO much in the Imperial Guard Codex that I want to take, but that points won't allow. I had hoped to induct some of my Daemonhunters as well, but that went out the window very quickly.
So here's what I'm thinking so far:
- I'd like to Have Col. Straken to have an offensive HQ option to catch opponents off guard.
- I'd like to also have Al'Rahem to get 20+ outflanking Guardsmen. With FRFSRF or Like the Wind Orders, this could be brutal to non-Marine armies. Even with marines though, I think it would b effective.
- I'm going to add some tanks (I'm not usually a big fan of them, but I saw some Leman Russes do AMAZING things last week).
- I want to keep plenty of troops since I'm anticipating alot of objective-based games
- Lastly, I want to include Marbo. Sure he's typically a waste, but I'm going to do what I can to get the points to include him. Plus, the psychological benefit of him coming in play anywhere with his Demo Charge is worthwhile I think.
So, I'm going to get to thinking though a list and hopefully get a few trial games in to see how things work out. Once I get my list done, I'll post it here for comments/critiques.

