‘Dawn of the Dead’ Scenario Game
Friday, we had a 'Dawn of the Dead' scenario at my FLGS from around 6 till closing (although ACTUALLY, we only played until about 9:45). BASICALLY, the scenario was that you get 2 Troop choices to score points for killing zombies and other nasties. Once your models are killed the 1st time, one of your units would come back as zombies and score points for killing living models. TECHNICALLY, we could attack fellow players from Turn 2 onwards, but we were all too busy dealing with the zombies to do that (although, plans were made, but never executed).
We ended up having seven players involved; they were:
- A Chaos Daemon player with 15 Bloodletters and 17 Daemonettes (me)
- Another Chaos Daemon player with 30 Bloodletters
- A Imperial Guard player with a Platoon (~40 guardsmen) and allied Sisters of Battle in a Rhino
- A Deathwing player with 2 squads of 5 Termies
- A Space Marine player with 2 Tac Squads in Rhinos
- A Necron player with 2 groups of Warriors (what else?)
- A Chaos Space Marine player with 2 Squads (one was in a Rhino... maybe both)
I made a quick Battle-Report of this here: Dawn of the Dead Battle Report
The pictures are here:
If you were there and have corrections for any of my notes though, shoot me an email and I'll make the fixes. This is all based on my memory which ain't what it used to be.
If You Only Had 2 Troop Choices (Scenario What-If…)
My FLGS is having a Scenario night this Friday and the theme of the month is (apropriately): Dawn of the Dead.
The basic premise is we get 2 troop choices from our army limited to 250 pts. each (500 total). No special characters. You play twice... once as the living and again as zombies (a bit curious about this mechanic, but it's being kept secret).
I have the ability to field 3 different armies: Daemonhunters, Chaos Daemons, or Imperial Guard. I'm not quite sure which I will be running yet.
Daemonhunters:
Pros: Good Shooting, Good Assault, True Grit, Power Armour, Nemesis Force Weapons, Incinerators, just good in general...
Cons: EXPENSIVE. Basically, I'd be fielding about half as many models as any other option I have.
Chaos Daemons:
Pros: Good Assault (Khorne), Good Shooting (Tzeentch), Good Staying Power (Nurgle), Freakily Sexy (Slaanesh), Invulnerable
Cons: Very little shooting aside form Tzeentch. Too-specialized.
Imperial Guard:
Pros: Good Shooting (Vets.), Good Quantity (Platoon), Vehicles, Cheap
Cons: Platoon is cheap, but really just lives for the quality of quantity, Vets. are a bit pricey (though not like GKs), Weak Assault.
So tha's my thoughts on the options. I'm pretty much decided that I won't be using IG for this (although I'm rethinking Vets. in Chimeras, but I'm told the zombies will have an effective method of dealing with vehicles). I'm leaning pretty heavily on Khorne + Tzeentch though for the Daemon side of things. I don't see Slaanesh really being any better than Khorne; and Nurgle would live the longest, but I think the victory will be based on zombie kills more than survival. I think Going pure Tzeentch would be suicide and Khorne would lack shooting and likely take a big hit on turn one. Grey Knights are expensive, but they are also extremely well balanced. With True Grit, I don't really care about getting the charge (whereas Khorne needs it for Furious Charge), so I can hold back and use my Storm Bolters or Incinerators. Once the GKs do end up in assault though, I think they'd still be formidable.
So that's the dilemma that I have to decide before Friday... Any thoughts on what might be a good option?
New League and New Event @ Fat Ogre
My FLGS (Fat Orge) is having 2 40k events coming up:
Dark City Scenario Event - Based on the movie of the same name, everyone fields up to 250 points of a Fast Attack choice and deal with your opponents as the buildings around you move and the city reforms (makes much more sense if you've seen the movie). Instead of my normal Daemonhunters or Imperial Guard, I'm thinking of getting out my Fantasy Daemons army for this. With 13 Flesh Hounds + Karanak (Furious Charge, anyone?) or 14 Seekers of Slaanesh (can you say: 70 rending attacks @ Initiative 6?), I can see this being rather wicked.
40k Mittennacht Campaign League - A 2000 point fixed-list (with exceptions) campaign based loosely on Mighty Empires (not sure why since Planetary Empires is out now). I've been thinking about using my Imperial Guard for this, but I'm still on the fence about whether or not to join in this one. On the one hand, leagues mean gaming certainty (and usually reasonably serious games too); but on the other hand, there's a few clientele that grate my nerves and I'm unsure if they are going to be in the league as well.

